Demand Drive NFTs: Fear's NFTs are game skins, map expansion packs, and game items like weapons. Each of these alone Tualify into multi-billion dollar digital product markets?
Background Utility: The FEAR utility token offers loyalty incentives, but game's will be accessible even with fiat. All game transactions facilitate FEAR tokens liquidity
Player Ownership: Game currencies, items, and map expansions are well-established parts of every mainstream game. Fear is pioneering the path for making these player-owned with their ecosystem partners.
Connecting Whack It's highly visual and viral games to the blockchain will allow fans to interact with the Whack It world and characters to a level never seen before. Their greatest fans will be able to own unique and rare items and characters as "NFT's" giving them exclusive access to areas and features no other gamer can play through or see.
Players will get to compete for prize pools of Fear coin in what is known as
"The Blood Cup" and NFT's bundles on a weekly and monthly basis in survival mode. Survival mode is a defense mode where the Whack It family are held up in their cabin over night vs satans entire deadly army. You will be controlling one of the three Whack It characters (Patrick, Lisa and Whisky) to defend against the most evilest of creatures hell bent on killing you and claiming your soul.
Think Plants vs Zombies but with more blood, more evil and more difficulty!
Co-Founder & Project Lead:
Jonathan ran his own Digital creative agency in the UK for 10 years before starting the "Whack It" series of games in 2015.
He has 20 years experience in visual design, 2D animation and story boarding. He has 5 years' experience developing Unity games.
Co-Founder & Software Dev:
Patrick has 20+ years software development experience in industries spanning games, finance, online media and of course Crypto
:-D Passionate about violent, bloody online horror games and especially those that shock people.
Senior Software Developer:
Andrew has 20+ years' software development experience spanning desktop, web and mobile.
Andrew has worked across a number of industries during the course of his career including government, healthcare, insurance and market intelligence. Based in London for 15 years.